When You See Me, Cry

"Guardian of the desert, rise from your slumber! Fight robbers, reclaim the ancient artifact and outwit devious puzzles and traps to bring it home."

Genre: Action Adventure

Production Time: 8 weeks (50%)

Team size: 16

Engine: TGE (TGA in-house engine)

My Contributions:

I worked mainly on the player and the puzzles. The puzzle consists of the sliding boxes and activation crystals. I also worked on sound integration from FMOD.